With the preorder of Blame! Killy Elite Solo just around the corner, we "sat down" with 3D sculptor, Franco Carlesimo, for insight on Figurama Collectors' first sci-fi piece!
I would have to say the amount of extreme details I had to put in there. Killy is a character that doesn't emote a lot of expressions or feelings. He’s not a character that’s going to be very dynamic or expressive, but he compensates for all that with the crazy style and gear he wears that makes him interesting to look at. Once you start looking at him, you get lost in all the parts that conform him.
I would like them to take away the feeling of Killy being ripped straight out of the manga pages and also from the anime. I want them to feel that it just jumped out of the pages or the screen to their physical world.
One of the hardest challenges was to convey the movement that he is going through a tunnel that he just created with his blast. I had to try to capture that dynamic scene without making Killy himself very dynamic.
I love movies. One of the first animated movies that I remember blew my mind was AKIRA. As a young boy, seeing that animation could be more edgy and adult made me change the way I saw the world of animation. Also, creatures movies, like Alien, Predator, Gremlins, and many, many more have been my inspirations.
Keep going. Don´t waste too much time seeing what other artists are doing. Focus on getting better at whatever skill you’re going for. Take inspiration from reality. Make friends with similarly minded people. That way you can help each other grow.